Fair Game
Tell Meg
Tell Emily
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On 2006-08-22, Meguey wrote:
Julia - "Do you think 1001 Nights or Shoot the Moon would get a different reception or audience if the cover said "M. Baker" or "Emilio Care Boss"?"
I'm not sure. I think my game works well under my own name, in part because 'Meguey' is a bit unusual. I also am deep enough into my section of game design and game play that I really do not see gender, ethnicity, or orientation as a factor in a game's reception. There may be people who pass 1001 Nights over for any of a stack of reasons, and it's their loss. The proof is in the play - it does not matter who I am; it matters that I showed up with a game that's well made and delivers. What's your take, Emily?
Thomas - Glad to help. What part of "this" do you want to hear more about?
Krista - I'm happy to hear you're going to GenCon- I think you'll enjoy it.
I'd hesitate to call the men in these relationships abusive (except perhaps the guy who always killed the woman's characters - *ick*) without knowing more about them. I expect learned methods of play can make perfectly decent women and men fall into crappy gamer habits, regardless of what type of games they're playing. That said, yes, we do indeed have as partners two of the nicest guys around.
My plan is to be more of a front-runner than an exception in the game publishing industry. Even if I never publish another game (which could happen), I fully expect other women to publish more. I was talking to a man at GenCon who's been coming for 25 years, and he had encouraging things to say about the shift in the hobby towards greater diversity in games and in players, and in increasing gender balance (95% male 25 years ago to 70% male now). I think that as women are increasingly active, visible, and vocal, they will publish games.
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