P.S. Note that if you and I, the real people playing, disagree, that doesn't necessarily mean there's any disagreement or conflict within the imagined world of the game -- especially games like Polaris that explicitly allow me to take back my statement so that it never happened. Conversely, huge, violent contentions in the fiction may derive from perfect consensus among the players.
Corrolary:
An apparently tiny issue in the fiction may cause a huge contention among the players: There's no saying "objectively, this should be so" or "objectively, my thing is more important than your thing" (see this Forge thread: http://www.indie-rpgs.com/forum/index.php?topic=18558.0) because objective reality is not in the building. In fact, it's hard to call something "a tiny issue" because, hey, if the players think it's important whether the bad guys are using Soviet-style 5.56 mm ammunition or NATO-style 5.56 mm, or whether houses in the village are clustered or dispersed, then it's important.
The player-level is what matters.
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This reminds...
SF of that Forge thread...
Some maybe useful links:
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