Fair Game
Tell Meg
Tell Emily


On 2006-02-02, Sydney Freedberg wrote:


Meguey: Having asked the "why fight so hard about maps?" question in marginalia earlier, I want to thank you for a great, thoughtful answer.

And I could go on and on about why it's easier for a certain mindset (e.g. mine) to accept fairies than water running uphill, but y'know what? Big red herring.

Likewise: "characters disagreeing" vs. "players disagreeing"? Big fat red herring thrashing upstream to certain death.

Because the water running up or downhill, the characters disagreeing or agreeing, they're all stuff we made up, and they do what we tell them -- if "we" can figure out a way to agree, either by building consensus on the specific issue or by having built consensus to abide by a conflict-resolution system we can refer to.

If our characters disagree because I say "hey, it'd be cool if our guys disagreed over X!" and you say "cool! sure!" -- there is no disagreement.

If our characters disagree because I say, "hey, my guy is going to do X," and you say, "no, I don't like that" -- there is a disagreement, in exactly the same way as if I said "hey, the river runs north to south!" or "the moon is made of green cheese!" or "my name is Rupert!" and you said, "no, Sydney, not true."

(This is all The Gospel According to Vincent, and in places a close paraphrase of "anyway" posts, of course)
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Fair Game