Fair Game
Tell Meg
Tell Emily
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On 2006-01-17, Emily Care wrote:
Rock on, Meg! Fabulous!
I like the fact that NGH also can mean "not go here", which is what I think of as the very functional form that this takes. Mechanics that enforce this allows you to set social boundaries that will help everyone have a good time. They are formal communication about the comfort levels of the players with one another.
For example, if I'm playing Breaking the Ice with my Mom, sure as shootin' I'm gonna say "let's keep things G or PG" with respect to sex. Other folks might not be able to play the game at all, or be fine with racier descriptions. Or if I was playing at a con with a person I'd just met, having the mechanics there to say "this is all I'm willing to share with you" is good. Is healthy. Is something that can allow games to be socially viable activities rather than raging abuse fests or doors to major issues you might not be ready to deal with.
So, I guess I disagree with Vincent. : )
Note that having them there gives you the choice to open those doors, or not, rather than dumping you into them unawares. IMO, a good combination would be to have NGH that help you determine where your lines are & pay attention to them, followed up by having IWNAY mechanics you can use if you want to cross the line.
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