Fair Game
Tell Meg
Tell Emily
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On 2006-01-12, Emily wrote:
CONG. jeepers. Cool.
For some, they were simply wish fulfillment and socialization vessels (including cybersex, which was rampant).
So in those cases it's not even identification really, it's more of an alt identity, like a mask. 0 incentive to look from more than one view point.
Although, playing multiple characters online is normal & even necessary many times in order to fulfill roles. It is like an ensemble acting cast. Or rather, it is one.
Imagine a place with 50-100 players around at any one time (even at night, because it transcends time zones and is played by people all around the globe). Old players leave and new players show up every day. The Social Contract is in constant fluctuation.
Makes my head spin. The lines of demarcation need to be strong & easy to see.
There is, though, all kinds of scripting & narrative thought going on. But it's in the background, on locked threads and such like. Any light you can shed on that XP or others? Those folks are looking specifically at the structure & arcs etc. Is that limited to administrators & everyone else interacts with the planned plot via their own character's motivations (which are much easier to get a handle on, good point, Chris.)
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This makes...
XP go "mask, yes" I've had these experiences that struck me as so odd; e.g., one of my characters befriended another player's character, and when she made a new character, she played as though the new character was automatically a good friend of all of my characters as well (without consulting me or anything). And that's the most harmless example.
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Fair Game
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